Hey Esoteric,
Currently I have a Spine that contains two subjects. I have transform constraints on the bones on the child subject that will keep the child subject in one place on the main subject, for example keeping the child subject on the head of the main subject. I want to have these constraints be adjustable in certain cases, for example have the child subject be able to do an animation without the constraint and after the animation finishes go back to using the constraint. The way I am trying to achieve this is by using animation keys on the main subject to edit the transform property on the constraint from 0 to 100. In run time I apply two animations in different tracks. Track 0 has the animation with the main subject, and track 1 has the animation with the child subject. When applying these animations the constraint doesn't seem to be working. I am curious if there is a better way of doing this in Spine or maybe there is something I am doing wrong in the run time.
Never mind, I seemed to fixed the problem. I didn't know that order of constraints matter.