Thanks a lot for all your help, I did see all video tutorials but it seems like I forgot about this reorder story, it works much better now ! :yes:
Even if I can't find where is this "reset" button
I'm a little confused about the target bone here and the parent.
Erikari wrote
As said, I think parenting the foot to the target bone should keep them in place. The target bone is never a parent of the Ik bones, but they do follow it, so you shouldn't encounter problems with this.
Is the target bone the orange point on which we create the IKC ?
Erikari wrote
I must have misunderstood the "it" here
My bad, it is hard to explain when there is visual and mechanics. I meant the upper part of the leg, the first of the 2 bones using the IKC. I am fine with front and back legs the the one in the middle need to give an impression of depth without being too mechanical so I try to get a smooth move by not having the foot too high in the air with the walking animation. For this, I need to resize the upper leg part but it gives me a lot of troubles because of the IKC that don't allow me to resize it alone without his child. With your idea of the additional bone it works but it makes me create a new bone for this use only for only one animation and it is quite sad for performances reasons (well I don't know if it will have a big impact but 1 bone x 200 ants for only one animation sound sad to me) and anyway the resizing doesn't fit the animation and it would make me change the 2 middle legs for every animation :x I'm not ready for this π I would need to change IKC too.
About the twitter link, tThank you for the compliment, I just wanted the show you the reason of my flying bones, on the gif you can see the small and the big head. Just wanted to know if I used the best solution (I'm not lazy :wait: but I like to optimize my workflow)
WHile I'm here (and you too) can I ask you if I change the size of the pictures I'm using, how hard would it be to resize the bones and all animations to fit the new size ?
For the export when we choose a different export size than 1, does it export all the bones and the picture file to the size asked ?
Also, I often have a problem with child-parent order with one I would like to be the child of his parent but not of the grandfather (family stories...)
For example, I have 3 IKC : top, middle and bottom of the leg. Would there be a way to make the top and middle child of the foot and child of the thorax but the foot would not be child of the thorax ? I would like when I move the root bone of my character to move everything except the foot. But when I'm moving the foot I would like to move all the leg but of course not the thorax.
Finally, maybe it would be nice to be able to lock some bones and not others. We can hide them to avoid to select them by mistake but I would like to see them.
Thanks again :handshake:
Edit :
I found back the problem I can get to fix a foot to the ground.
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With that organisation, whatever the organisation of the IKC or which bone is a child of which one, the foot will go through the IKC (even if it still follows it). I dont really know how to deal with that.
In fact I tried other ways, I can't make it better. I guess it is because of the way I do my foots, maybe should I use one more bone