• Unity
  • skeletonrenderseparator child separate (None)Mesh

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  • Modificato
6 giorni dopo

This seems like a bug indeed.

A workaround that worked for me was to disable and re-enable Enable Render Separator at the SkeletonRenderSeparator component:

I just filed an issue for it where you can track progress:
https://github.com/EsotericSoftware/spine-runtimes/issues/1269


The issue is now resolved. Thanks again for the bugreport!

You can download the latest unitypackage here as usual:
Spine Unity Download