When I scrolled through the limits of Essential vs Pro, I noticed "mesh deformation" was marked under pro. Does this mean Essential cannot handle squash and stretch?
Essential Limitations
- Modificato
Hi TheBritain! You can, of course, squash and stretch with ESS, through bones!
Mesh deformation refers to the particular process of creating a grid of vertices on an image and deforming every single vertex manually: Meshes - Spine User Guide
Here are some examples of animations done with ESS:
Dog Animations for Mobile Games
Troll animation.
Willbreaker. Personage animations
Hi, and thank you for responding. To clarify it wouldn't be troublesome in Essentials over Pro to do something like a WillE Coyote stretch and squash?
Sorry to repeat the question I just want to clarify.
Sure you can do it, as I said, you just squash and stretch a bone, and the images attached to it will go along. Immagine rimossa a causa della mancanza di supporto per HTTPS. | Mostra Comunque
You can test bone scaling and shearing in the Spine trial to get a feeling of how it would work.
If you have a look at this page: Tools - Spine User Guide: Scale tool
Some stretching is in action on a single bone:
If you open the first link I posted of the examples, a lot of squash and stretch is going on on the dog various parts such as the eyes.
Of course, you can push it even more to the extreme (: test it out!