Hello, just a quick question..
I have a very busy scene, where I have many, many bones linked up to multiple transform constraints.
for the scene I'm attempting to create a "rumble" effect, where all the bones and objects on screen shift about rapidly.
the way I have it set up works perfectly.. everything is fine and looks great..
My question is.. how can I add extra bones to an already created constraint? I'm aware this can already be done by clicking on the pencil icon in the constraint properties. However, by doing this it clears the current selection, forcing me to reselect all the bones which were already influenced as well as the additional bones I wish to add.
this is a bit problematic as some of the constraints have 10-20 bones already selected.
This is a very time consuming process everytime I need to make a change and add/remove a bone from the selected constraint.
so just wanted to ask.. am I missing something? is there currently or any plans to add something like a "Ctrl + click" on the pencil icon to allow the user to just add an additional bone, rather than replace the list in the constrait properties?
thanks in advance!
DC