Hi,
I was hoping to get some advice on the best way to combine animations. Please excuse my ignorance regarding animations in general, I'll admit that upfront (I hope that is more of a testament to Spine that it has allowed me to actually produce something easily).
I am looking to implement something like what is described in the documentation here:
http://esotericsoftware.com/spine-using ... animations
I have a character with various animations, walk, crouched walking, crawling, etc. I also have a shooting animation where I'd like to have his right arm extended out in front of him.
I currently have it implemented fine for the walking/shooting scenario. But when it comes to the others, crouched walking for example, my setup doesn't look right. The issue is that the crouch animation has the torso rotated as the character is hunched forward. My shooting animation only rotates the arms in relation to the vertical torso as in the walk animation, which means the arms point straight down at the ground when he is hunched over in the crouch.
Same goes for the crawling animation where he is lying on his belly, I'd like the shooting arm extended inline with the torso alongside his head.
Can I achieve this with one shooting animation combined with the others, or should I create separate walk-shoot, crouch-shoot, crawl-shoot animations ?
Thanks for the help