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Away for a long time, few questions !
Hi guys !
It's been a while
I've been away since 3.6.53 (editor) and the last runtime for Unity I've been using was spine-unity3 (May 2017).
It was running on Unity 2017.3
I'm planning on getting back to my action rpg project and I need to know if I can/should upgrade my Unity/Spine combo !
Not a totally fun question but any inputs would be very appreciated !
Good to be back, cheers to all !
I would personally suggest to update to Spine 3.7, both editor and runtime side. The runtime API and file formats have not changed a lot, so the process should be mostly painless. Please note that we Spine 3.7 is still in beta, however, the release is scheduled for early January. You can find the 3.7-beta Spine Runtimes here GitHub - EsotericSoftware/spine-runtimes at 3.7-beta. The corresponding Unity package can be found here Spine Unity Download
For the runtime, I would go for 3.7 as soon as you're able. Lots of fixes and better implementations of things.
See the upgrade guide from 3.6 to 3.7 specific to Spine-Unity for more information on what's changed: Spine-Unity 3.6 to 3.7 Upgrade Guide
We recommend you follow the steps there to take advantage of the new folder structure that allows you to use Unity's new Assembly Definitions feature for Unity 2017.3 and up.
Note that if your old skeletons were exported as jsons with 3.6, they will still be readable with the 3.7 runtime so there's no rush having to re-export all your skeletons in that case. Though now may be a good time to set up a batch file to export your skeletons if you haven't already.
Hi guys !
Thank you for the quick reply
I'm about to upgrade to 3.7 as you suggested :yes: