• Unity
  • Runtime repacking bug? Unequipping the last attachment

  • Modificato
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this probably isn't a very practical working example, but if you attempt to unequip the last attachment on a spine, AtlasUtilities.GetRepackedAttachments will cause an exception on this line-

newTexture.anisoLevel = texturesToPack[0].anisoLevel;

basically a little bit above that line, it has no source attachments to loop through so texturesToPack will be empty.

Thanks for reporting that! We'll add a check.