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  • Project with path scale issue

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Hi everyone!
I participate in project that demand 2 version of the same animation skeleton (for desktop and mobile purpose) but that use same atlas file.
So I animate big one and that duplicate it and scale root bone to 0.5 of original scale.
But instead of good result I come up with this jagged corners.
As I understand it becouse of path constraints...

Is there any solution to fix this?

It is recommended to scale your skeleton when you load it at runtime, not to maintain a scaled up copy of your project in the editor.

We would need to see your path constraint settings to say why it behaves like you see.


Oh I see you posted the project. The path constraint settings are compatible with scaling the paths. I think your problem is the way the path bones are weighted to the mesh vertices pulls the vertices around in an odd way when you scale it.