Hello
I have a little issue. On an animation, I want only rotate an eye in it's socket. I don't know how to do it, 'cause I can only rotate the bone of the eye 🙁 Help please.
Regards
Why is rotating or moving the bone around an issue ? All transforms are done on the bones not the slots or images attached to the slots. Adding a separate bone to control the eye is what you want to do if you need control of animation of the eye. This can also be accessed at runtime.
Hi
Yes using a bone "point" (the + symbol) it works fine. Thanks