I have a little issue.
On an animation, I want only rotate an eye in it's socket.
I don't know how to do it, 'cause I can only rotate the bone of the eye 🙁
Why is rotating or moving the bone around an issue ? All transforms are done on the bones not the slots or images attached to the slots. Adding a separate bone to control the eye is what you want to do if you need control of animation of the eye. This can also be accessed at runtime.
Yes using a bone "point" (the + symbol) it works fine.