- Modificato
Disabling the influence of parental bones
Hello
I am currently working on the some animations and met one problem.
I would like to move child bone, just simple fall down like on the attachment but cant because its connected with the parent bone which has influence for the child move. I need this red bone to be parented for all another animation except this one where it must simply fall down. :/
Is there any way to disable parent influence just for this one animation?
Couldnt find such option :bang:
Do you have any suggestion how to make it?
P.S This attachment animation is just a simple example.
You can use another bone with attachments that look like the same bone. If it must be the same bone (eg for weights or other reasons), you can use a transform constraint to simulate reparenting. Eg, apply a transform constraint so the bone's transform matches a bone whose parent is the root.
Oooo you right, didnt even think about Transform Constrait :V Thank you!