We are developing a Unity game that uses spine and having performance issues.
We have a stage with 30 spine objects. Each has metrics that are shown in the attached image.
This stage performs ~30 fps. But during the mentioned spikes it is dropping to the ~15fps
We are using:
- Latest Spine Editor
- The latest runtimes
- JSON data format
Unity Profiler shows CPU spikes of functions bellow. That causes FPS to drop
- changed transitions from Bezier to Linear
- reduced the numbers of keyframes
Are there any performance improvements that we can make?