Hi Axeman
I'm baby stepping myself into this new world of animating (I'm a programmer with "some" hand drawing skills). I started animating myself just because of the elegant style of Spine. This software just clicks with me. So of course I tried and testet a lot of things these days and I have found ONE very good rule of thumb when preparing and drawing the model for Spine (for me anyway):
- I don't color or don't shade before I'm happy with the animation.
I draw a character in photoshop with a clear thin black outline and fill it with white and work in layers right away. I Draw over a rough sketch refererence or some other picture in the background.
I found out that (just like you) I had to go back and forth between repairing the images and testing them in spine. With this method It is much easier to see what you need to fix and fixing it is much quicker. You just fix the lines and the white. Shading and colouring just confuses me and I have to swap a lot more between drawing and testing it in Spine.
The good thing about this is that shading and coloring is a joy later when your happy with the animation.
I'm a real beginner and hope you excuse me if this method is too obvious. Thought I should share it since I believe (and hope) there will be a lot of programmers with minimal animation experience (like me) using Spine. It's only 1 of many reasons this program exists....
Unfinished Example:
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Tim...