There could be an example with the SpineBoy using Unreal with Blueprint, animations and input character controller.
It would provide a big picture of how to use Spine-UE runtime efficiently.
Pagina 1 di 1
- Messaggi: 10
There is, examppe 04-basic-controls https://github.com/EsotericSoftware/spine-runtimes/blob/4.0/spine-ue4/Content/GettingStarted/04-basic-controls.umap
- Messaggi: 3082
Mark topic unread • Pagina 1 di 1
Torna a Tutorials