I'm a libgdx developer, and I'm trying to create a level editor using libgdx.
How would someone go making an editor like spine ? I mean, the custom GUI and scene2d stuffs.
The look and feel of Spine editor is totally different from any usual java Swing/libgdx application.
What are the ins and outs of making an editor such as Spine with custom window layout, custom scene2d (and other things I'm certainly missing) ?
Thank you if you can help me out
Here's a mockup of what we'd like to achieve