Shinhu

I have too many bones and they look too complex in view port. I want to only see the bones that are in dope sheet.
Shinhu
  • Messaggi: 10

Nate

There's not a way to do that, sorry. The bones shown in the dopesheet are chosen based on your viewport selection. It wouldn't make sense for the viewport to show only dopesheet bones except when the dopesheet is locked. That may be an interesting feature, we'll consider it.
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Nate

Nate
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Abelius

Have you considered using skin bones?
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Abelius
  • Messaggi: 198

Erika

You can also temporarely hide the bones you don't need, and then show them again by pressing CTRL+H.
Here's also another relevant tweet:
https://twitter.com/Er1k4r1/status/1302616695849316352
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Erika

Erikari
  • Messaggi: 2605

Shinhu

Nate ha scritto:There's not a way to do that, sorry. The bones shown in the dopesheet are chosen based on your viewport selection. It wouldn't make sense for the viewport to show only dopesheet bones except when the dopesheet is locked. That may be an interesting feature, we'll consider it.
Yea... The way Dopesheet shows selected bones come in handy, but when there are too many bones that hard to select from view port, and i should search the bones' names from tree tab, which makes me feel it's a bit unintuitive. Anyway thanks for your reply!
Abelius ha scritto:Have you considered using skin bones?
Skin bones? What are they?
Erika ha scritto:You can also temporarely hide the bones you don't need, and then show them again by pressing CTRL+H.
Here's also another relevant tweet:
https://twitter.com/Er1k4r1/status/1302616695849316352
I didn't know CTRL+H hotkey. I've been manually selecting those and unhide in tree tab. Also thank you for the tweeter link. This page has lots of useful featrures!
Shinhu
  • Messaggi: 10

Abelius

Well, I actually should have said "Have you considered Skins and Skin Bones?" :p

It's just that something tells me that if you're here asking about how to hide bones because they're already annoying on your screen, maybe it's because you have a complex project on your hands. And complex projects usually derive a benefit from using Skins.

And one of the features of using Skins is the ability to assign bones and/or constraints to only being used and shown on those skins when enabled.

Take a look here: Skins - Spine User Guide
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Abelius
  • Messaggi: 198

Nate

Thank Abelius!

There's also this video that gives a quick overview of skin bones/constraints:
https://www.youtube.com/watch?v=kU26B5465SQ&t=70s
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Nate

Nate
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