If there some instruction to add normal/bump/height maps to my spine in Unreal Engine 4?
I tried some material but my SpineSkeletonRenderer seems not chaning standard material to it. How to fix that?
Pagina 1 di 1
dartdimon
11 months ago
-
dartdimon - Messaggi: 14
Mario
We don't have official support for normal maps in UE4. Can you elaborate on the issue you had with setting custom materials on the renderer component by describing what you tried exactly and how it failed, including screenshots, error messages, etc.
11 months ago
-
Mario - Messaggi: 3274
dartdimon
Well then. I have the balloons spine at my scene and material, attached to it by default:
I created blank material and added to it spine's texture and height map as normal.
When I'm trying to add new material as an spine material by dragging to spine I can't do this:
Its shows green borders but nothing happens when I realease LMB.
Then I tried to open spine's parent material with double clicking to the icon in details window, and added to it height map (scheme above). But also after saving this nothing is changed.
And now I don't really know what to do make it work. Also I'm not very good skilled about materials in UE4.
1.jpg
I created blank material and added to it spine's texture and height map as normal.
2.jpg
When I'm trying to add new material as an spine material by dragging to spine I can't do this:
3.jpg
Its shows green borders but nothing happens when I realease LMB.
4.jpg
Then I tried to open spine's parent material with double clicking to the icon in details window, and added to it height map (scheme above). But also after saving this nothing is changed.
And now I don't really know what to do make it work. Also I'm not very good skilled about materials in UE4.
Non hai i permessi necessari per visualizzare i file allegati in questo messaggio.
11 months ago
-
dartdimon - Messaggi: 14
Mario
Hm, setting a custom material should definitely work, so this may be a bug. I've created an issue here: https://github.com/EsotericSoftware/spine-runtimes/issues/2036
11 months ago
-
Mario - Messaggi: 3274
dartdimon
Maybe I should try previous ( 3.8 ) version of spine runtime? Can you please guide me where I can find it?
UPD: found it)
UPD: found it)
11 months ago
-
dartdimon - Messaggi: 14
Mario
This is likely a problem in both the 3.8 and 4.0 runtimes.
11 months ago
-
Mario - Messaggi: 3274
Mario
I confirmed that assigning custom materials to each property of the
SpineSkeletonRenderer
component works as intended. I just now noticed, that in your screenshots you are actually trying to modify a blueprint instance in the level. That's not how blueprints work. Click the "Edit blueprint" button when having your actor selected in the level (like in the top right corner of your third screenshot, while you have your actor selector in the world outline). Then you can modify the blueprints materials and assign a custom material. 11 months ago
-
Mario - Messaggi: 3274
Mark topic unread
• Pagina 1 di 1
Torna a Runtimes
- Tutti gli orari sono UTC