• Unity
  • Free FMOD/Wwise Audio Integration Tool

Hi,

If you are developing a Unity game using Spine and FMOD or Wwise as audio middleware, i have just released two free asset with this purpose.
These tools allows you to synchronize Spine events with audio events without a single line of code.
Please let me know if you find them useful and if you end up using them in some of your projects, I would love to help other devs and add it on the asset store page.

Feel free to contact me if you need help or audio design with your project!

Thanks,

Francesco
🙂

Super cool! Thanks very much for sharing! :cooldoge:

Hi Francesco, thanks for sharing! I downloaded the asset to take a look, but it seems broken at first because in Spine2FMOD the spine imports are commented out:

// using Spine;
// using Spine.Unity;

Quite easy to fix though.

A suggestion, might it be worth publishing this on GitHub? Easier to look at the code that way, without having to download and import, and also you can receive Pull Requests and Issues - if these two libraries are something you're interested in maintaining (and if not, that's fine too).

Cranktrain ha scritto

Hi Francesco, thanks for sharing! I downloaded the asset to take a look, but it seems broken at first because in Spine2FMOD the spine imports are commented out:

// using Spine;
// using Spine.Unity;

Quite easy to fix though.

A suggestion, might it be worth publishing this on GitHub? Easier to look at the code that way, without having to download and import, and also you can receive Pull Requests and Issues - if these two libraries are something you're interested in maintaining (and if not, that's fine too).

Hi and thanks for your feedback! I made a mess coping and pasting some old version while uploading it to the Unity Asset Store, :lol: i have already fixed that it will be updated in a few days.

I uploaded them to the Asset Store to reach out more Unity users but i agree with you so i edited the first post with the Github repositories