ManInCool

Hello there!

When I copy an entire skeleton, its constraints are not copied with it.
I'm wondering, how can I copy the constraints and skeleton together with all the associated keyframes of the constraints?

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I continued working on the project and started copying each constraints manually, which is a little hustle but it works!

But... I came across another issue:

One of the constraints I want to copy is ticked yes for "Link Sliders".
However the slider values are individually different (the translate values are 127.5 and 116.88 and the rest 0).
When I tick "Link sliders" in the new constraints, I cannot set individual values anymore.
What way could there be to recreate that same settings for the constraint?
I wasn't able to wrap my head around it and I don't remember how I created the constraint the first time! ☹️

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ManInCool
  • Messaggi: 37

Nate

I guess you mean you are dragging and dropping parts of a skeleton from one skeleton to another? Unfortunately as you found, constraints cannot yet be moved in this way.

Linked sliders just makes all the sliders the same when you change one of them. When you check or uncheck it, it sets the values to the same value. I'm not sure how you got it checked with different values? Oh, maybe you have keyed it in an animation? At any rate, if you want different values, just leave it unchecked. It doesn't affect the constraint's functionality, only when happens in the Spine editor UI.
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Nate

Nate
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ManInCool

Thank you for your input!

Basically I want to copy all of the skeleton bones, together with it's constraints. I'm recreating the skeleton within the same skeleton. I will use that second skeleton for mirrored movements.
Those are a bit complicated movements, not so ideal for Spine, so I will have to figure out a way to copy everything instead of manually recreating the mirrored movements.

So since when I copy all the bones the constraints are not copied with them, and the constraints apply only to the original bones, I have to recreate the constraints.

(actually moving constraints to a new skeleton can be achieved by re-importing the project itself as a second skeleton but that is not what I'm trying to do :p)

And yes, you're right! the "Linked" state with different values can be done by setting different values in settings mode without the linked state, and then in animation mode set the state to linked, thanks!
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ManInCool
  • Messaggi: 37

Nate

I see, you want to duplicate bones within a skeleton that have a constraint. Unfortunately the constraints aren't duplicated and you'll need to create new constraints. Sorry I don't have a better answer right now!

Note for Spine we use the term duplicate specifically for the duplicate button. Copy usually means pressing ctrl+C, as part of copy/paste.
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Nate

Nate
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ManInCool

Yes, exactly.

I see, thank you for the correction.
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ManInCool
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