Found a bug where my character wasn't moving up correctly.
The root bone had some vertical movement and it was moving down instead.
change line 81 of Bone.as to:
_worldY = flipY ? y : -y;
*reverse the signs.
Just thought I'd put it hear incase anyone else had the same issue.
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Thank's for the heads up Looks like there are a couple of things that needs tweaking in the AS3 runtime, we'll get to it as soon as possible.
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_worldY = (flipY != yDown) ? -y : y;
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