The function AssetDatabase.SaveAssetIfDirty is not defined for this version. A little research on my side reveals that it's supported since 2020.3.16, so not in every 2020.3 version.
So specifically, this code is incorrect in SpineBuildProcessor.cs:
#if UNITY_2020_3_OR_NEWER
#define HAS_SAVE_ASSET_IF_DIRTY
#endif
Hope this helps,#define HAS_SAVE_ASSET_IF_DIRTY
#endif
M