tjbrunetto

Hi Esoteric Team,

We are using the Universal Render Pipeline. We currently cannot get Spine game objects to tint in Unity. I have the RGBA Slots keyed to change from a (white, black) tint to a (white,blue) tint which makes the character change to a freezy looking blue color. We cannot get this to fire in Unity. Where in code can we hook into to make this happen in the Unity Spine Runtime? We are using 4.1 Runtime is being used.
tjbrunetto
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Misaki

Unfortunately, only the unlit shader Spine/Skeleton Tint Black supports the vertex color animation based tint-black functionality. We have a plan to make lit shaders support tint black and the issue ticket is here:
https://github.com/EsotericSoftware/spine-runtimes/issues/1705

Harald has explained more in this past post:
URP 2D + tint black?
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Misaki

Misaki
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