enjack

之前UNITY默认管线是没有问题的
使用了SHADER/UNLIT里的write to depth 后, spine里的半透明变化是正常显示的

转到URP管线后 半透明变得几乎无法显示了
只有关掉depth,spine里的半透明变化才正常

有方法解决吗
enjack
  • Messaggi: 8

Harald

使用了SHADER/UNLIT里的write to depth 后, spine里的半透明变化是正常显示的
您能否显示您正在使用的确切着色器(通过在检查器中显示材质设置的屏幕截图)? 因为没有名为 SHADER/UNLIT 的着色器,否则它太模糊了。
还请发布一些显示不正确的屏幕截图,以便我们更好地了解您遇到的问题。
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使用了SHADER/UNLIT里的write to depth 后, spine里的半透明变化是正常显示的
After using write to depth in SHADER/UNLIT, the translucent changes in spine are displayed normally
Could you please show which exact shader you are using (by showing a screenshot of the material settings in the Inspector)? It's otherwise too ambiguous since there is no shader named SHADER/UNLIT.
Please also post some screenshots showing what is displayed incorrectly, so that we better understand what problems you are encountering.
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Harald

Harri
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