Spine + Sprite Lamp test 01: http://www.youtube.com/watch?v=pOc4WbWnWgQ
Hope get the desired behavior soon, any feedback it's welcome.

Gallo
9 years ago
CYBR Labs
9 years ago
Nate
9 years ago
Gallo
9 years ago
Nate
9 years ago
Magnesus
9 years ago
Hej&Hopp
9 years ago
chrismweb
9 years ago
wrongtarget
What do you mean CYBR Labs? As far as I know, Sprite Lamp only produces the normal maps to be used for whichever engine. Right?CYBR Labs ha scritto:We backed Sprite Lamp, but haven't had a chance to play with it yet. Wonder if it will produce better results than Unity's lighting on 2D ..
9 years ago
CYBR Labs
Technically you could use the raw images of light shining on your 2d image in substitute of the pre-lamp image? right? I'm wondering if it could produce a better effect for lighting than Unity already produces?wrongtarget ha scritto:What do you mean CYBR Labs? As far as I know, Sprite Lamp only produces the normal maps to be used for whichever engine. Right?CYBR Labs ha scritto:We backed Sprite Lamp, but haven't had a chance to play with it yet. Wonder if it will produce better results than Unity's lighting on 2D ..
9 years ago
Gallo
9 years ago
Gallo
9 years ago
Nate
9 years ago
Pharan
9 years ago
Gallo
Similar topic, but in the case of Unity3D it's more about the runtime than a shader problem, how to get the algorithm to get the correct normal rotation is not an issue in the Unity3D shader I'm using, the problem is that this shader recives wrong information from the runtime cause only the skeleton transformation is passed as uniform to the shader for all slots.Nate ha scritto:See discussion here:
http://www.java-gaming.org/topics/2d-no ... #msg288545
9 years ago
Nate
9 years ago
wrongtarget
9 years ago
Nate
9 years ago
Gallo
9 years ago
Gallo
9 years ago
Nate
9 years ago
Gallo
9 years ago
Pharan
9 years ago
Nate
9 years ago