chrismweb

I'm finally getting a chance to redo the tree's with more distinguishable tree's, and I've been excited about making them in Spine!

They'll probably have 3 animations - idle (wind flowing), being chopped down, and falling down.

I just finished the idle animation, with the first iteration new graphics (I'll have to improve it in the future, trying to keep each tree's initial setup to about a day).
birch_idle.gif


The awesome thing is, when I have more weather changes in the game, I can have the tree moving more violently during a rain storm, potentially have mobs perch on the branches, ect!

The other two tree's will look distinctively different, and have a lot more branches (which is why I did this one first ;) )
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chrismweb
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Nate

Cool! Using Spine for backgrounds is great.

I think the way a tree would move is the big part catches some wind and moves, then the little parts move to catch up.
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Nate

Nate
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chrismweb

Thanks Nate!

Yeah, I'll have to see what it looks like with a forest of them- I want the movement visible, yet not overdone.

I REALLY want to play with FFD, but I think my process will be skeleton (test in game), modify skeleton animation with FFD's (test if still runs fast). The trunk is 3 different bones, but it would probably be easier+ look better using 1 FFD rectangle, with even 6 points.
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chrismweb
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