Metaphore

Hi guys!

I love the way editor highlights selected textures. And I interesting in implementation of same technique in LibGDX or just something similar in plain OpenGL. It would be great if Nate himself or someone else will explain on how it works or suggest some related links.
Thanks!.
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Metaphore
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Nate

Sure, it's just a shader that doors edge detection. :)
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Nate

Nate
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