WiseWonky

Hi everyone, really diggin the stuff that's on the showcase :D.

I would like to contribute my experience and use of Spine. We have been working on a game called Kraden's Crypt for a few months now, so we are pretty savvy with the ins and outs of Spine. Originally Spine was a program the programmer suggested in order for the artists to have more control over the animations. As everybody knows Spine is conventionally designed for 2D side scroller games, so naturally I was skeptical of its suitability for the game we have in mind. I have been working with Flash for designing the assets. A lot of the art is frame by frame with some slight tweaking to the animation on Spine. Like I said we had little use of the program's animation features until...



This is the animation for our bull boss hammer throwing a player, increasing speed as he builds momentum. We realised it could be used to animate smooth animations that would compliment the physics of the game. I am really excited about the prospects of this for the other bosses and what possibilities it unlocks. More to come and good to be a part of the community :).

PS. Here's my YouTube channel if you would like to see the boss in its proposed context :

http://www.youtube.com/channel/UCbVXZkI5CVBEnMaYGqyf15Q
WiseWonky
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Nate

Wow that's really cool! Maybe meshes and FFD will reduce the number of images you need to create.
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Nate

Nate
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WiseWonky

Thanks Nate, yeah as much as i'd love to try it were on a serious budget on this game so we can't afford to use pro as of yet :(. It is a shame because not only would the mesh be cool for stuff like capes and smoothing out animations, but the autokey function would of been a sweet timesaver.
WiseWonky
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WiseWonky

Here's our hammer wielding player, he'll be swinging his hammer using mouse momentum.

WiseWonky
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