updateAppliedTransform() is listed in the docs as critical to use after updating Bone.a, Bone.b, Bone.c, Bone.d, Bone.worldX, and Bone.worldY.
However, in the Unity runtime, Bone.UpdateAppliedTransform() is an internal method, not a public one.
I want to check if this is an oversight, or if the documentation is out of date.
Thanks!
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JoshPowlison
1 year ago
- JoshPowlison
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Nate
Yep, it should be public. We'll get this fixed up, thanks!
1 year ago
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Nate - Messaggi: 12210
Harald
This has just been fixed, a new unitypackage is available here as usual:
Spine Unity Download
Spine Unity Download
1 year ago
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Harald - Messaggi: 4451
JoshPowlison
Thank you so much for the quick response, this is great!
1 year ago
- JoshPowlison
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