cdannoville

Hello!

I tried to animated blending aditive color, but actualy, it's not possible.

Exemple: If I want to animate a little explode's ball, I have to change color of it. My ball become more white just before exploded.

Is that possible to add this feature please? It will be very cool for animator! :3

Thank you! :heart:
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cdannoville
  • Messaggi: 19

Søren

You can set the slot to be additive by selecting the slot and checking "Additive".Then animate the color of the additive slot. Is this what you want?
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Søren

Shiu
  • Messaggi: 2452

cdannoville

When I'm in the "setup" mode, I can checking additive, it's ok. But in "animate" mode, this option is not available.

I want animate my ball like this:
frame 0 = normal ball
frame 5 = white ball (with additive option)
frame 9 = normal ball
So, I want control the white color in "animate" mode.
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cdannoville
  • Messaggi: 19

Nate

Currently additive is not keyable. You can have two slots on the same bone, one additive and one not. We plan on adding more smaller features like this in the future, after the runtimes are up to date.
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Nate

Nate
  • Messaggi: 12040

cdannoville

Ok ok I understand :)

It was just a little request, but I use lot of the "additive technique light" to my animation usually.
Actualy if is not possible in Spine, I will try with Unity to reproduce this effect ;)
My goal was to make this effect easily to Spine, and when I saw the "check button additive" I thought it will be possible to use it in "Animate mode" :)

---

After some test, some crash with a "additive effect asset" I decided to don't use it for the moment. My scene crash when there are more of one effet additive, in Animate mode. I don't know why, it's strange :/

Maybe in the futur, you can update the "additive effect" :)

So, thanks you guys for you support!
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cdannoville
  • Messaggi: 19

Licinio Souza

hey, it was solved? Would be marvelous! :)
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Licinio Souza
  • Messaggi: 13

Misaki

hey, it was solved? Would be marvelous! :)
@Licinio Souza Are you referring to the idea of making blend mode changes that can be keyed in the animation? At present, no particular progress has been made on that.

As for the crash, I have searched on our github repository including closed issues, but have not found any issues regarding the problem of the editor crashing due to using Additive blend mode. If this is the one you are referring to and you are encountering the same problem, we would appreciate it if you could tell us how to reproduce it.
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Misaki

Misaki
  • Messaggi: 875


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