Using Spine v1.6.37
When I drag an image to a region (i.e. set its parent as a skin attachment) the name is now changing in Spine. This is a new feature, as I have never had this problem before.
I have image weapon_spell ... when attached, it becomes weapon_spell2 or weapon_spell3, depending on how many other skins it seems to appear in.
We are using the version of Spine runtime that ships with Cocos2d-x 2.2's production release, and when you load a skeleton with this newly "renamed" region it crashes.
I am a production engineer / artist for a small company. We have settled on a runtime that we will use until we do a purposeful update and a lot of testing. So ...
1) Why this new backwards compatible feature ... or is it a bug we can please have fixed?
2) I would like to stop receiving updates of the Spine Editor. My code team is not updating the runtime, but every time I load Spine I get the new version ... to date, it has not been a problem, but now we seem to have hit backward compat issues.
Appreciate your time and response!