wsnjsw

Hello, I'm new to Spine. I have researched online to find a tutorial on making a top-down perspective character (like traditional RPGs,.front, back left, and right), and it seems like there's not much support for it.
Since I'm making a top-down perspective character, I need four poses for the character, front, back, left, and right. My current approach is to have four different spine projects for each pose and export them separately. It works, but it's not a great solution since there are four export files for unity, and it is hard to make changes between each pose. I have tried put all the skeletons into one project but when I export them it still export those skeleton seperately.
My question is, is there a way to put those four poses into a single spine project and export only one copy of the file that can be implemented into Unity? Thanks!
wsnjsw
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Misaki

Hello, I'm afraid that there is no easy way to merge different skeletons into one skeleton. I think you are right that it is hard to make changes between each pose, but creating a skeleton for each direction for a top-down character is a recommended method:
Top Down Engine

If your character is simple in design, you may be able to create a skeleton that controls all directions with a single skeleton as shown in this post:
Effectively Animating in Top-Down Perspective
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Misaki

Misaki
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wsnjsw

[quote="Misaki"][/quote]
Thank you for the reply!
What I currently have is a parent object that has 4 separate skeleton animations for each pose(direction) and enable/disable them in run time. It seems like it is the best approach for now but I would really like to see if the spine can add some new features to make it more simple. I will keep doing my research and hopefully improve the method.
Again thank you for the help!
wsnjsw
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