I'm not sure if this is an issue with my computer or a Spine bug, but while working on an animation recently I noticed that the pngs seemed more saturated in the Spine Editor than the original pngs exported from Photoshop. You can see the difference here:
Has anyone else come across this before or can the boffins at Esoteric shed some (desaturated) light on this issue?
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2D Animator for Games
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If you don't have
Color managementenabled in Spine, then Spine will use the sRGB color profile. If your monitor is using a different color profile, colors won't be accurate. When you enable
Color management, Spine will read the monitor color profile and adjust rendering for that.
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