I am trying out the mesh deformation for the first time.
Here are videos of the animation in Spine and the animation in Unity
https://www.dropbox.com/sc/riy10887rcww ... N0ynbuba#/
My test animation just moves one point on the mesh of this characters skirt back and forth during a walk cycle. The same animation in the Unity runtime deforms that point correctly, but also scales the entire piece.
Here are some notes:
- No other keyframes are scaling animation during the walk cycle, they all have scale keyframes of 1.0 at the start and end of the animation
- The skirt bone (and all its parents) is set to not inherit scale from parent, although no scaling is happening on any other parts for the walk cycle
Colin