AssetList.png
This is the resource for my spine. In actual operation, I used the Skin.GetRepackedSkin interface for RepackedSkin. After RepackedSkin, it showed that I only referenced a shader and a new texture, Spine_Runtime.png
but the initial textures in memory , Like the four textures Kamiya, Kamiya2, Kamiya3, Kamiya4 in the picture above, Asset.png
I don't know if there is a way to release them, they take up too much memory,Is it because Kamiya_Atlas is still citing them?Atlas.png