foriero

Harald we need to do our import processing things and it would help us a lot if we have import finished callback so that we hook right after it and do our things. Is there a way to get to know when spine has finished with the import procedures?
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foriero
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Harald

Basically you could simply write your own AssetPostprocessor class with OnPostprocessAllAssets and handle any asset where the name ends with _SkeletonData.asset.

Alternatively we have SkeletonDataModifierAsset to be added at a SkeletonDataAsset which I think you're already familiar with:
spine-unity Runtime Documentation: SkeletonData Modifier Assets
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Harald

Harri
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