
Ever wondered how to create a setup in Spine that would allow your character to hold a weapon, but also throw it away if needed? Wonder no more! We'll explain step-by-step how to do exactly that in this blog post.
Blog: Holding a two-handed weapon
Mario
3 years ago
raiquiis
3 years ago
Erika
3 years ago
raiquiis
That makes way more sense, thank you.Erikari ha scritto:Hello, that is precisely the point, as described at the beginning of this paragraph: Blog: Holding a two-handed weapon: Creating animations following the weapon
If you turn them off in setup mode and turn them on during the animations that need it, you'll get the best of both worlds
3 years ago
eprime
3 years ago
Mario
3 years ago
Mudoxy
3 years ago
Erika
3 years ago
Mudoxy
3 years ago
Erika
3 years ago
Mudoxy
3 years ago