Bones that have ik to them are hollow so I can't turn them, I saw in a tutorial that I could turn off the visibility on the ik but when I look in my tree I can't turn it off, please help!
Btw, I don't want to turn off ik completly, just turn it off for a moment so I can make smaller changes to the animation
Sorry, t's kind of a basic question but I just can't figure this out.
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uriaamuzig
9 months ago
- uriaamuzig
- Messaggi: 3
Misaki
Hi, I guess what you are looking for is
Mix
: Constraints: MixPlease note the visibility of IK constraints does not toggle IK enable/disable.Constraints have "mix" sliders that allow the constraint to be partially applied. When the slider for a constrained property is at 0, the constraint is not applied for that property.
9 months ago
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Misaki - Messaggi: 1152
Nate
Long ago Spine had a visibility dot for IK, but we've removed it because it was a little confusing to have two ways to turn it off (like it is when hiding a slot!). Using mix is the right way to turn off any constraint.
9 months ago
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Nate - Messaggi: 12210
uriaamuzig
I am aware of the mix function of the ik. it just that what I wanted to do was to do Ik for the general pose and then fk for a more percise adjasment, but when I turn the mix back to 0 the pose I did with Ik is reset, but I can just manage normally with only doing ik or fk on frames
9 months ago
- uriaamuzig
- Messaggi: 3
Nate
When the mix is 1, the constraint fully affects the bone and you can't change the FK pose. Note that you can set the mix between 0 and 1, then you can adjust the FK pose and the pose you see is the final pose, somewhere between the FK and IK poses depending on the mix.
9 months ago
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Nate - Messaggi: 12210
uriaamuzig
Oh thanks! I'll try that
9 months ago
- uriaamuzig
- Messaggi: 3
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