BmoTimo

Hey Esoteric,

So far I'm loving spine and it is perfect for the project I am working on. One issue I am facing is that when I add new bones to a skin, it is adding the newly created bones to every skin I have. I know how to remove bones from individual skins, but I am planning on having around 100 skins, and it would be a pain to go through all 100 and remove bones whenever I add something unique to one of them. Is there a way to create a bone in the current skin only?

Thanks!
BmoTimo
BmoTimo
  • Messaggi: 1

Nate

When you create a new bone with the Create tool, it is created as a child of the currently selected bone. If none are selected, the root bone is used as the parent.

If the parent bone is in one or more skins, the child bone is automatically added to those same skins. If you remove the child bone from the parent bone's skins, you'll get a warning icon on the child bone. This is because it's not a good setup: if the parent bone is inactive (because none of its skins are active), then the child bone cannot be active. The child bone should be in all the same skins as the parent bone.
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Nate

Nate
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