bignic

Depending on the slope of the ground, I'm mixing betwen 3 downhill animations and 3 uphill animations.

bignic
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Nate

Really cool use of mixing, thanks for sharing! :)
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Nate

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IndieDragon

Interesting to see an example of some 2.5 isometric view - I 'd like to see more top-down animations!

How do you manage to create your bones at that angle? I like the little touch where he's leaning forward on that "steep" part of the hill :D
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IndieDragon

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bignic

http://youtu.be/6SQ15S2-8Qw?t=52s

Just rotated the bones so that the horizontal line represented where the ground would be, then when I draw the skeleton, I rotate it first by the opposite angle of the ground.
bignic
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Nate

The video is cool! I like how the bag bounces, has a good feel of depth. You could have adjusted the rotation of the root bone to match the walking surface, but I suppose the blending makes it smooth and lets you make it look more realistic. Good stuff!
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