mumu

4.1.17-beta Bug
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Is my picture clear? :grinteeth:
Non hai i permessi necessari per visualizzare i file allegati in questo messaggio.
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mumu
  • Messaggi: 65

Misaki

Thank you for your report, but I couldn’t understand the problem. In the first image you uploaded, it says shift + alt + drag, but the hotkey for offset is ctrl + alt + drag. Is it correct that something goes wrong when you use this hotkey?

It is correct that the offset icon will remain orange immediately after the offset is performed. If you then select a different bone or key and it remains orange, that is indeed wrong. What you are saying is that once you use the hotkey to offset, it will stay orange all the time?

Also, the second screenshot doesn't look wrong. The orange vertical line indicates where the timeline originally started or ended before the offset was applied, and the "+3" on the timeline indicates how many frames have been offset from the position of the timeline bar.

I would appreciate it if you could give us more details about the problem.
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Misaki

Misaki
  • Messaggi: 864

mumu

Misaki ha scritto:Thank you for your report, but I couldn’t understand the problem. In the first image you uploaded, it says shift + alt + drag, but the hotkey for offset is ctrl + alt + drag. Is it correct that something goes wrong when you use this hotkey?

It is correct that the offset icon will remain orange immediately after the offset is performed. If you then select a different bone or key and it remains orange, that is indeed wrong. What you are saying is that once you use the hotkey to offset, it will stay orange all the time?

Also, the second screenshot doesn't look wrong. The orange vertical line indicates where the timeline originally started or ended before the offset was applied, and the "+3" on the timeline indicates how many frames have been offset from the position of the timeline bar.

I would appreciate it if you could give us more details about the problem.
yes 。ctrl + alt + drag , it will stay orange at the time 。the same bug in4.0.60 :)

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mumu ha scritto:
Misaki ha scritto:Thank you for your report, but I couldn’t understand the problem. In the first image you uploaded, it says shift + alt + drag, but the hotkey for offset is ctrl + alt + drag. Is it correct that something goes wrong when you use this hotkey?

It is correct that the offset icon will remain orange immediately after the offset is performed. If you then select a different bone or key and it remains orange, that is indeed wrong. What you are saying is that once you use the hotkey to offset, it will stay orange all the time?

Also, the second screenshot doesn't look wrong. The orange vertical line indicates where the timeline originally started or ended before the offset was applied, and the "+3" on the timeline indicates how many frames have been offset from the position of the timeline bar.

I would appreciate it if you could give us more details about the problem.
yes 。ctrl + alt + drag , it will stay orange at the time 。the same bug in4.0.60 :)
the same bug in graph 。

Another question is whether the keys in the graph should be synchronized with the key status in the Dope Sheet? CTRL + Alt + drag is synchronous.

However, when you click slide, the two tables are not synchronized. I don't know whether this is a problem. I just provide an idea. Is this bug caused by the function synchronization or non synchronization between the two windows.
:D i use google translate this ,hope you can understand。 :p
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mumu
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Nate

This isn't actually a bug, though I understand why it seems strange.

Spine remembers when you start offsetting until you select any key that was not offset. This allows you to offset multiple times without creating unwanted keys. Once you select other keys then Spine "forgets" and the orange markings on the timeline disappear. If you then offset again, you'll likely have an extra key from the first time you offset.

What makes it look like a bug is Spine remembers until you select any key that was not offset. Even if you select a different bone in the viewport, Spine continues to remember the last offset. That's not really a problem, though it may look strange.
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Nate

Nate
  • Messaggi: 12032

mumu

Nate ha scritto:This isn't actually a bug, though I understand why it seems strange.

Spine remembers when you start offsetting until you select any key that was not offset. This allows you to offset multiple times without creating unwanted keys. Once you select other keys then Spine "forgets" and the orange markings on the timeline disappear. If you then offset again, you'll likely have an extra key from the first time you offset.

What makes it look like a bug is Spine remembers until you select any key that was not offset. Even if you select a different bone in the viewport, Spine continues to remember the last offset. That's not really a problem, though it may look strange.
This is different from 3.8, but it seems that 3.8 looks better
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mumu
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